Since the industry is so volatile, publishers and developers must find new ways to monetize and offer value to their players to keep them coming back. Released on Friday, Helldivers 2 from developer Arrowhead Studios had a huge weekend, doing things slightly differently than its competitors in the services space, which could be part of the reason for its success.
On Twitter, creative director Johan Pilestedt had an interesting take on the topic, suggesting that “you have to earn the right to monetize”, which is one of the key differences when it comes to the chaotic co-op shooter; People are free to support the game if they like it, but “we will never force anyone to do so.” While there are microtransactions in Helldivers 2 in the form of Super Credits, players can acquire this premium currency as they play or unlock more through the Warbonds progression system. Additionally, unlockable weapons or cosmetics will not be seasonally locked and players will be able to work with them whenever they want.
Helldivers 2 looks to be a significant success for Sony, and as a solid service game and compelling shooter, it’s something PlayStation gamers have been clamoring for. There are still some unfortunate server-side issues to resolve. Still, once the tension of the launch dies down, we could see ourselves returning to Arrowhead’s long future, especially if the developer’s ambitious roadmap is successful.