Fans eagerly awaiting the release of Grand Theft Auto 6 may have to be a little more patient, as recent financial information suggests a possible delay in the game’s release. Rockstar, the renowned game development studio, had teased fans with the acknowledgment that GTA 6 was in development, accompanied by a brief glimpse in the form of a trailer unveiled in December 2023. However, since then, the details There has been little talk about the long-awaited sequel, leaving enthusiasts to sift through the cryptic clues provided in the video.
The latest revelations come from Take-Two Interactive Software, Rockstar’s parent company, whose recent earnings call shed light on possible developments. According to reports from GameSpot and transcripts from Searching Alpha, Take-Two revised its fiscal year 2025 (FY25) revenue forecast, adjusting it downward from $8 billion to $7 billion. While Take-Two CFO Lainie Goldstein did not offer explicit comment on this adjustment, the lowered forecast contrasts with previous discussions during a 2023 earnings call.
The initial revenue forecast of $8 billion for FY25 had suggested a plausible release window for GTA 6 within that time frame, given the significant revenue the title is expected to generate. However, the $1 billion reduction in projected FY25 revenue has fueled speculation that GTA 6 could have been postponed until FY26, which could indicate a release after April 1, 2025.
While the alleged delay could involve a shift to a different fiscal year, it could also mean a slight extension into FY25. If accurate, such an adjustment could offset the $1 billion reduction while also aligning with the forecast of $7 billion in revenue outlined in the recent earnings call. Consequently, if Take-Two’s forecast comes true and the speculated delay materializes, it suggests a revenue deferral rather than a fundamental financial setback.
Despite these financial indicators, both Rockstar and Take-Two have remained quiet regarding a specific release window or date for GTA 6. Goldstein emphasized during the earnings call that revenue forecasts are subject to ongoing adjustments as part of the budgeting process, hinting at the complexity of predicting release timelines in the gaming industry.
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